Wednesday, December 30, 2009

How To Use A Blunt Rolling Machine

Lau Congratulations for your pretty good gift that


As this post is to congratulate my good friend obtenicion Lau for his new cute pet.

I tell them that this day we were opening at dawn Soulstones Bonta in the sand for characters that could use the set of Santa and give him many gifts. Well, we needed

's your call Eniripsa LAOH ... and therefore lacked 2 level in order to use santa hat, then we open some stones that I had souls as well as a real coconut blop Lau had.

Well, then, went up to lvl 22 and could use the cap and open the mission Kwismas gem that I play.

AND TARAN! you get a nice Kolak Blood Type ....


For those who do not know these are the data from this pet mascot

da from 0 to 50 in wisdom and this is their food


+1 to wisdom
Vendita Koalak Warrior , Koalak Femur of Wild , Koalak of Blood Boomerang, Boomerang of Dok Alako , Master Koalak Boomerang, Boomerang's Warko Brown, Siegalak fabric.

points: 10 Time between meals: 5 to
LAU 72H

CONGRATULATIONS!

not forget to feed her friend farewell, Pao


PS: and I put the comment ... good luck .. a Koalak for me ... Puchi called

Tuesday, December 29, 2009

Chicken Wing Bulk Prices

Koalak Force Cra PvP Happy

Continued Strength Cra PvP third

@ okra Evolution of a force specializing pvp melee weapon you choose?


Through the time I realized, first as a theory and now 100% sure, that the selection of weapon and game mode for each of us is very important from the beginning to have an idea of \u200b\u200bhow you want to Your Cra, or as you imagine l @ higher levels, either copy a style, maintain a basic line, a line or face ECONOMIC, creating a style, etc .... That this will define your future, even though much is always the option of whether there was a failure on the way to perform a reset and re-arm.

As a basis, and may assure those who know me, I almost always seek to achieve a stylish hybrid of several to achieve according to overpower my gameplay (if you remember why use 3 okra). In the melee specialty usually looking for a about power to fill gaps created by this branch of specialty. having to find equipment that maximize the damage and give us the necessary number of critical strike bonuses regularly sacrifice life points in the process, such as a @ Cras in September ancestral life you will have more okra swords or daggers on the same level, because not all parties will need to melee to life.

With all this said, it is clear that the deficiency of activity if you drive well you Cra do not care, because the offset with the first punch you give. Already

more specifically to changes, in my experience I detected the following main (can be any mixture possible)

With Scroll of Agility to 101: (Recommendation use Daggers, 9pa)

No necessarily the 101 points of Agi's go together in time according to the necessary order for your gun, I recommend this build super the use of daggers.
This is to avoid sacrificing equipment and / or pets, turkeys, they give you bonuses to strength, critical hits and damage (if any such equipment eg. Vlad young ring, etc.), And not have to be replaced by any agi you to acomplementar the factors determining the daggers (if other than GC indicators, damage, etc. .., it gives you agi is super useful for increasing your likelihood of GC). The sooner
together you scroll better, to levels below 100 (even less than 120) to be able to damage the daggers would recommend gutted, and they do a good amount of damage, but less able to achieve up to 1200 damage in one turn with 3 shock. Its natural
against the team to achieve this must be preacticamente perfect.
addition to already have your scroll is not very optimistic to scroll back to 101 in strength and agi again ... but here it depends on time and everyone's economy.

to take this line if you wish at any time could change to turn from Agi. Your selection of equipment
daggers, gameplay etc. .. be very similar to that of SRAMs. may evolve to a line bielemental Trankil strength / agi

Practically no problems you can change the use of swords (or any other weapon).



Without Scroll up to level 120 max: (Recommendation use of Swords, 8PA)

is like the most common line where none or few points you made scroll to other specific characteristics in agility, if employed the use of a weapon either daggers or swords, use simpre pets, turkeys and / or equipment to meet the conditions and they could be equipped.
When this happens to avoid sacrificing damage usually use swords, since they are easier to use from levels below 40 have the opportunity to make very substantial damage on critical hits, to follow this new line of level 120 + you can change at daggers without a drop of the agi scroll and so follow teams from the moment you allow, you can make wonderful shots but nothing unusual since the differences you lose by having to use equipment to meet the conditions including any failure will be fatal.

no agi scroll to levels below 120 will be virtually impossible or unreasonable beneficial use of daggers, if you decide not to take the line of daggers becomes very viable to switch to a pure set and seek damages and even the 10pA 9pa to levels greater than 120 +.

therefore recommend that from 120 as the maximum level and having scroll of agi go to 101 may also have the scroll of strength to 101 to generate an overpower, by this time the 9pa super desirable, and this brings us to the next type .



With Scroll of land to 101 and then having to scroll to 101 Agility: (Recommendation 9pa use daggers)

As is ideal for any okra (or any kind) is super helpful to have your 101 points to scroll to the force, once you have those just starting @ your okra will be super easy going progress and obviously overpower you will feel the difference that will have, if nothing else you could go together these more tranquil @ by the line of swords as I mentioned in the preceding paragraph.

But as the points 101 agi scroll, if you force other than the 101 scroll of agi ... because you will be able to pump because, as mentioned in the points 101 agi scroll, you have nothing to sacrifice and you will be super overpower; obvious puesde stirring together the scroll as you fill.

At this point you will have a strength @ okra essentially perfect, allowing you to select any weapon, any style, any build to overpower. For example you could use a sword to attack 5dc set of 10 pa and virtually the sacrifice these team 10pA force to be like someone let you scroll did not strength may be super super overpower lethal blows by up to 1500 per shift.

But nevertheless, my recommendation Matenga 9pa use of daggers, this sacrifice that the team is void, his versatility is priceless battle to overpower damage 128 + level is very significant and can carry up to 1700 damage if they 3 critics out (if I'm wrong 1700 damage).

But ... if you have weaknesses .... very solvable. Depending
team can lose the initiative is vital, and that sacrifice critical equipment average between 100 and 200 hit points, it is easy to solve .... with the number of plates that will get the pvp is making your life scroll XD.
And the problem of the initiative .... chips purchased or obtained by lottery, the sweet candy that will give you +1000 Initiative for 5 turns, atascate candy.

And the most noticeable weakness, overconfidence, bringing a @ okra overpower ... always builds trust .... but beware ... remember ... who forgives lost, any Tactical error can cost you dearly.

Well with this I close the issue (finally) of okra pvp force which can also be considered together as my recommendations for a land @ okra in general.

Here are the links to the previous parts to this conclusion
http://ocradofus.blogspot.com/2009/11/ocra-de-tierra-de-pvp-primera-parte.html
http:/ / ocradofus.blogspot.com/2009/11/ocra-de-tierra-de-pvp-segunda-parte.html
http://ocradofus.blogspot.com/2009/12/ocra-de-tierra-de -pvp-third-parte.html
Additionally if you have not read super important that you understand or have notions of critical hits
Http://ocradofus.blogspot.com/2009/10/entendiendo-los-golpes-criticos.html


No more waiting for the moment that all this information will be useful to farewell their friend, Pao


PD: Grax Greetings and for helping me gather my strength and agi scroll to:
Principalemnte Carlos and Lau (do not feel the others are the ones who helped but most) muchisisisisisisimo thank you! .
Ilallaly, my super friend grax for your help and Kamas world ... some day you will pay ....
Alex, grax for your Pergamos and for offering your friendship.
my other friends who helped me @ s
and also to all those who gave me sheets to fall due on my okra Gaia agi-linda.

Monday, December 28, 2009

Lightest Lacrosse Head 2011

Part Four Kwismas! and Happy New Year

Well, a bit late .. but ... a tod @ s Kwismas wish them a Happy and a Prosperous New Year.

Remember that these dates are to give love to their loved ones, analyze retroespectiva in 2009, to learn from mistakes and appreciate the strengths pra improve every day that passes.


And so in the world of Dofus, a pity that this year did not open the Kwismas Island, we were left with dungeon quests (or open heart full of stones) to get presents. Grax

are all part of life for you are the best gift you could have.

greetings and best wishes, wants her friend Pao!

Tuesday, December 15, 2009

Bmx Cruiser Paint Scheme

Ground Cra PvP third

http://ocradofus.blogspot.com/2009/11/ocra-de-tierra-de-pvp-segunda-parte.html

Force okra with versatility melee and respectable distance.
This build in its essence is a mixture of previous build remote okra and okra with a major melee, so it will not speak of this as the basic principle is to force okra, enough to damage good shots from a distance and improve the damage of the melee weapon if not reached critical to add enough to get the bonuses. Spell selection is mainly marked by the replacement of back arrow for control of the weapon. Also is important to note that this build is the natural base to evolve completely to the specialty melee


The Force Cra specializing melee.
regularly when you think of a PvP Cra such specialties in the melee is the first to come to mind, either in any of the aspects to the use of daggers, swords, axes, etc ....
In particular the continuation of this post you name the variant of using weapons to swords and daggers, for now only write about what is the basis for this type of build.

First it is important to take into account the evolution of character, in the case of the action points before level 100 is to seek the sword or 9pa 8PA for daggers. Cras

force in the pvp for levels 100 is advisable to seek the 9pa super base, this in order to take charge of all spells in one turn (bow + critics + domain domain + powerful shot weapon) either in the first shift or when necessary ... this helps a lot to cover the weak force okra in the melee ... and if the opponent does not expect ... will see it run loko dread as you give.

The main difference between using daggers or sword (or any weapon of 4dc or more per blow) is marked by the team, though by nature okra force now seeks to have + damage% as much damage and force characteristics, to enter the pvp and in this specific case at hand to hand, always looking for the always have your weapon selection in 1 / 2 a critical hit when your maximum load (the only difference to the other variants of the force okra ) to assume to achieve the bonus when there is a critical hit, and if it's like hitting 2 or more punishing in a single shift.

now to get to this point ... that spells the maximum? ... critical arc + domain domain + gun + shot + punishing + powerful shredder + whipped. in what order it now depends on how each person's game.

In the next Post and speak much more specifically the use of daggers and swords and how they can evolve variants.

forward to a little more time to update as soon as possible.

At the moment her friend goodbye, wishing them the best of luck
Pao. Continuing

and ends in http://ocradofus.blogspot.com/2009/12/ocra-de-fuerza-pvp-cuarta-parte.html




Sunday, November 8, 2009

Diarrhea With Gastroparesis

De Tour 2.0

@ s because as some will know on the 6th of November 2009, was opened to everyone for a period of six hours Dofus 2.0 beta, but I am very happy to report that I think I can get assigned a key to my account.

So for now update my blog with a section of photos so that they can see (-----------------> are right up there) or give click here to see my flickr photos

meantime I leave you a cute picture of the entrance to the way I look at other posts Dofus 2.0 ire updated to give my views on. Flickr ire as updating the description of the photos

La Ocra Palola en Dofus 2.0

Kisses and greetings, Pao

Thursday, November 5, 2009

What Does Your Cervix Look Like

Dofus Cra Ground Cra PvP Part

continuation http://ocradofus.blogspot.com/2009/11/ocra-de-tierra- de-pvp-first-parte.html


specialty Cra PvP Shock Force Distance


In my personal opinion this is the easier and cheaper to build, over time and tends to become thoughtful the most powerful one of its movements, removing the obvious that his strength is the large maps and weakness melee and maps short, there are 2 main variants 7PA until lvl 100 or 8PA from any computer that can use of pa +1. The

how to choose a build 8PA 7PA or practically be on your personal taste and how to fight.
For this build within the binding spell check before is also necessary to have super back arrow at lvl 5 as soon as possible even before the punishing, not necessarily ensure measuring 5 levels at once from lvl 3 will be useful for scope (this is the main variant of okra PvM force) if you are missing spell points you can get +1 point by changing 5 diamonds [2.0] where you get that scroll, and get early and dispersion arrow just leave it at lvl 1 you will be super useful in certain situations.

equipment in question for 7PA of lvl 40 to 60 your main aim will be to seek the greatest number of points of strength, not occupy critics, and some amulet that pa +1 (may be other equipment not required the amulet, this team angers changing for the better in time) from lvl 60 to 100 team looked primarily to give you good number of strengths and super important! + N points damage and much appreciated if this also gives% damage, as well your damages if you feel you can equip a pet Damage rather than one point of strength, aka lvl 100 onwards you thought seriously about going and using equipment that also give you + N crit. Practically this is your philosophy to follow, because ... unwanted weapons melee stick, you find that your weapon will damage and power points.

based strategy: for the first goal is to stay away to attack with arrow punishing every two turns.
always fire first turn arrow punishing ... but do not give him anything, it is important to keep it charged, so far as shooting load.
second critical load and powerful shift.
and third shift sparked criticism and lashed to remove 2 PM, dijamos having it near use back and whipped, if you have it backwards and dispersion pegadisimo uses alternating eye depending on the mole battle against range classes in addition if you can use nearby roofs and stun, hopefully you can give + 1pm and take another allows you to escape.

seeks whenever possible to shoot felcha punishing.

In 7PA natural evolution is to lvl 100 when you get +1 for being pa lvl 100, then up arrow destructive to the fullest, and the variant of the main strategy is to first turn charge domain also to do more damage bow and arrow destructive and see how many of what you can atake hit with punitive.

If by now you feel too weak to get out of melee situations (iOpus can be a real headache) and do not be so hard to build 8PA switch to a melee (I speak in another part of this)

The 8PA variant: In essence, this change is very simple as the team and the strategy remains the same, much of your decision for change is that you feel comfortable using intermediate shifts in what you use to keep punishing the enemy, much decide your style of play.

course here comes a question, when and how to change a 8PA.?

Simple, first you have the arrow destructive spell and some team to give you additional pa +1, obvious change is before lvl 100. A

time you turn it, depending on the level at which you do forget change all or part of the spell points back arrow to acomplementar the arrow lvl 5 destructive (always the option to buy the scrolls), and then arrow recoil up to lvl 101 in the you at 6.

8PA Arriving with a lvl 100 because you get to 9pa automatically at this point practically mandatory use boots versatility Delphi (set the class of Cra), since this reduces you to punishing 1 PA and back arrow. and the 9pa can load all in one turn.

From there up to level 113 and then to 120 your most significant changes are beginning to use the sword called razor night, or set white rat as it does not depend as much more than equipment damaged by the arc domain spell that gives +40 damage (just keep your team to hit more, it depends on how you feel), and this short time allows you to change the use of daggers and 120 damage to you again critical-Solomonk hat, or stay the line damage.

Now the way to evolve this build can become the most powerful for lvls 100 +, you'll wonder how?.
Look, this build does not require you to scroll agi to levels below 100, which can store all your badges earned in the time to gather the strength and agi scroll to 101, without having to re-scroll of agi . Obviously
you first have to reset the features (you can do 1 time in temples Dopples), and then put force first scroll to 101, that if you have not gathered all of agitation, and then do the scroll of agi , this apart from lvl 100 + you will be super valuable and super mark a difference in power, the power to use powerful weapons etc ....

With a super bonus ..... the possibility of becoming Bielemental to Strength / Agi (but that is another matter.)

then scroll damage + strength + agi + scroll critical as your order is evolution ... and at this point you will be super power @.

For now I have to do other things, so will continue with other builds on other issues to continue the okra pvp force.

Greetings from your friend, Pao


Continuing Strength Cra PvP third

How Do Ice Figure Skaters Not Get Camel Toe

first PvP Land

A petition and a little ahead of other issues that I think would be needed to understand this build will write to on the Earth with proficiency Cra PvP.


of the issues and recommend wrote critical shock Http://ocradofus.blogspot.com/2009/10/entendiendo-los-golpes-criticos.html since this type of Cra was look for the 1 / 2, the trademark issue as more important than weapons GC 1 / 2


I also recommend reading the dofus wikia of scrolls characteristics as in the time (explain later) is needed iran.

Variant force okra (okra indiscriminately use of land) for versions prior to 2.9 is minimal variation in PvP, taking into account that the main critics to choose will depend on the weapon and some other combo could be chosen. Depending on the build
and experience will be required with Ocras and / or time, resources and many kamas.
I proceed with these primary considerations in selecting a starting idea. First

imagine how you would like to use okra, Lethal melee respectable distance and up close, or completely as far as possible, this much will depend on how PA, PM, critics, damage, etc. .. to occupy.

As you know by definition of force elements okra is bielemental to atake, if so is bielemental, since the same points of features allow you to type neutral and ground damage for the moment not to do this post the basic theme okra force only cover very specific issues and give you certain things for granted for not covering Levels, taking into account from lvl 40 to 120 in the variants pvp anyway for any questions do not forget to leave your comments.

Levels For item less than 40 ... dedicate only to lvl up and use all your points of features in the earth element (except changes only spend aka points) , gathering resources and kamas see what will take care of 40 onwards.

is going a bit considering the variations of PA, the PA objectives bases before lvl 100 are 7PA, 8PA, 9pa and 10pA, keep that in mind as I will refer simply as eg. "To use ...".,
9pa
That spells up to lvl 5, almost forced for any pvp build Ocra of force are: Far Shot
  • Critical Shot
  • Powerful Shooting Eye
  • Topo
  • Lashing Arrow
  • Punitive Arrow Weapon Mastery
  • to choose from (a build in specific deals not)
  • Bow Skill (the spell of class, not the weapon)
Bonus: Required
  • have the Arrow class spell dispersion (at lvl 1 is not necessary to upload) is obtained by beating the Dopple Cra (in the Temple okra)
  • Back arrow (with lvl 1 is enough, except for a couple of variants). Destructive Arrow

  • option depending on the build
and the evolution of your Cras
  • harassing Arrow Arrow Arrow Absorbent immobilization
Now, many ... many .. but often think of force okra should use daggers pvp based as the selection easier and more powerful, because I regret to say that this is the most expensive to build both team agi scroll etc, so if this is your first pvp build I do not recommend this line as the first option, not because you have experience is a viable option for lvl 90 apartir approx.

almost mandatory equipment (excluding variants) and almost a lifetime is chafero belt so that should be as perfect in strength and critical +9. Super important

go keeping your plates pvp and missions that will be very useful for your requirements scroll.

continue with the first variant in another post: continuous

http://ocradofus.blogspot.com/2009/11/ocra-de-tierra-de-pvp-segunda-parte.html

Sunday, October 25, 2009

How Do U Know When Ringworm Is Healing

part Kanibola

First of all greetings to my friends I was missing s this week, I had a lot of work and I was very busy.

Well, this time before proceeding with my issues Ocras want to tell a little about my adventure to go kanibola mask. Those who do not know

kanibola mask is still the key to get to face Moon (in Moon Island) here is an excellent guide on how to get the mask kanibola Http://www.gremioinnumerable.com/dofus/34-mascara-kanibola

For this adventure Kiwwi thank my friend for helping me as a subject ... it really is not difficult to get the mask ... So if .... takes a very long time ... at least 3 hours ... because the drops are not 100%. the group we were nothing else is sacred Kiwwi 110 +, my 3 okra, and Eniripsa 156.

Part super fun, and in my case supercomplicada was already in the boat ... because I had the good luck (until I ran out of stones capture) that I played pure mobs with arch enemies.

it were not for the amount of nuts kokos and recommend it be time to get to level up there ... relativamentes good short battle experience.

Finally ... to 120 or lower levels, you recommend not to go without an animal who cure ... and that the ship will make entering the normal mobs from 70 to 150 per hit to all ... and if you touch them Archis and my stick to one 200 and 300 ...

And beware ... assaults on the road all!

acomplete Now the mission ... will realize that the mask kanibola is not an object of a mission ... then if they see it and urges them to go to face Moon ... can buy it at the flea market from a 140kk tailors each ...

same now I think my economy based on selling masks dofusiana kanibolas ... because after going to the Moon lost item. and therefore as with the resources necessary for my dora bora may be an additional source of kamas.


No more for now until the next.

Her friend, Pao

Tuesday, October 20, 2009

What Is The Cause Of Blue Ring Around Brown Eyes?

Mask Cra kind to choose? Part 2

Continued http://ocradofus.blogspot.com/2009/10/que-tipo-de-ocra-escoger.html

already and I have experience in Dofus I like to have my first Cra?


For if this is you, and you and 1 or more PJ, you know the world of the twelve and selections can be made more important.

Cra If this is your first experience simply because, as one would be enough in the build of force or fire, but you will have a Cras desepcion class.

Now depending on your experience are unaware of elements and classes will be easier and useful to create a @ Cra.

In my experience I would recommend making a selection of the element water (unless you have experience with water PJ / luck and scrolls to teneral in 101) and not leave for multielement line to line if you would recommend have already multielemental Ocras driving experience and talking about levels 90 +, then you have to settle for elements, the following can be used for classes that are easy to change.


Force: it is easier to Srams Force, Force Zukaraks / critics, Sadidas

Intelligence: iOpus Fire
Fekas
Agi: Pandas, Srams Agi / critics, Agi
iOpus Water: Enutrofs

Again this does nothing but these guys are the only class in order to use an @ Cra .. will simply be easier.

What utility plan to have in your Cra?

To move ever more to the selection of which type is best is to define the practical application designed for your Cra.

PvP? (abbreviation of groin PvP)

in essence any okra in time is great for PvP, if your goal is to maintain a good profile for either junatar plates, scrolls, either for later evolve your Cra PJ or other scrolls together, we must define phases of time pvp, virtually any okra 100 + gives you this versatility, this time to levels below lvl 100.
fire
The okra is excellent PvP from level 1 to 60, strength is excellent from 40 to 100, agi of 60 to 90, and with updating the water is as good at certain times 40 to 60 and 80 to 100.

But more tactical thinking on any map and versatility of weapons and spells, the minimum area for atake, among others, the choice that I recommend is Strength or Intelligence.

that this recommendation? ... that for PVP is needed agi scroll and scroll to 101 N force depending on the weapon to use, to be like water requires water scroll to 101 ... that if you later XD.

then pvp .. fire or earth? :

pvp Personally I prefer to use my strength Cra for power in melee, the choice of weapons is much larger and Busaco the 1 / 2 GC to even hit that much more remote and media maps undertake considerable damage as the enemy approaches.

The okra option pvp fire: at levels below 60 will be very Temidara @ using sets that give a lot of fire and damage, their power will be very cosatante and above most, their biggest advantage is the distance and there is no limit to cast the spell boxes, mostly weak at 60 to 100 will be your little life to resist melee battles where will do the same damage at a distance.

Elsewhere I will discuss this more in depth. Your


be useful against mobs of creatures?

here is very important to the versatility of PJ Cra ... based on: regular @ sun going to walk or ride in a group in the world of Dofus. Group shall serve as the primary attack or support the battle.

it first if you go out there @ sun ...
be aware that over time tend to make you multielemental. to reduce resistance problems so go save.

my first selection is fire ... by simply because it is easier to defeat several mobs .. and even been locked @ you can beat .... independent practice you'll be super busy and not many times (depending on the mob recistencias) join groups and level 90 you will be the terror of creatures


If you have the scrolls for a Cra agi with 101 points of Agi sheer scroll ... @ jugarl fascinated you, the pace is slower compared against a fire but you were invited to many small groups where levels are some who have stirred for the mobs.

Third Earth because they would choose to be destructive arrow there are not many places where the sun @ lvl worth the XP .. build a lot of pvp would like

sun To walk @ the Water Cra is not as good option because hitting relatively lower than their counterparts (except for atonement in 3 shifts) lose a lot of versatility. if you have the scrolls to 101 after level 80 you will have fun a little longer until that time takes a lot of versatility.

If jugaras Group:

If definittivamente total fire okra tends to be the most searched for support and more at lvl 90, but yet now l @ s Water Ocras are gaining popularity for its amazing modifiers prospecting and tactical support.

now ...

already know okra, which multielement Cra Choose?

Obviously this recommendation is not for the first Cra ... and requires much more knowledge of the elements, critical, damage, equipment, spells and combos, etc ....

This issue will make a whole separate issue ... but while this quickly is to define .... how multielemental pretend to be, 2? 3? 4? elements .. lot of equipment issues at different levels will be really limitad @ bielemental ... but first base item selection, which is where utilziaras almost 100% of your spell points

usually evolves from okra Strength or Intelligence, to choose a second item in the amount of scrolls to use ... time you reset if you need to change base your item ... if you have enough resources are interesting variations such as Agi / Luck, Luck /

Force is not the same be Fire / Water Water / Fire ... both in the selection of spells and equipment change much because with team sought to cover your second item.

Cra To me, a multielement is the most versatile of all types ... not stick in certain situations as much as okra @ Monoelemental .... but it will be terrible for the number of combinations of spells to use together. and needless to say will shock PVP less spectacular but you can move in any situation without problems.

on average 100 damage you can do at least 300 more per shift. I do not think

multielement esconjan many people to make a PJ from 0 ... PJ will be a Cra and +90 levels because of the cost will evolve to exit branches by excessive costs.

Personally I think in time everyone would later be multielemental Cra .... if they handle the only PJ.


I hope that with these 2 posts will help you select a type Cra fit and meet them ...

I am very happy with mine

XD Kisses and until next time, Pao

Brown On Wiping Periods Due

Cra kind to choose? Part 1 Understanding

Hello, here again by entering the following item, before I make an interesting observation that I made ...

That means Cra? , Just Read it upside down and says Arch ... that means ... another funny talking about it is Eniripsa = Aspirin ... of the fun things dofus.

But anyway .. and the subject, I will mark different ways of choosing a @ Cra, will be a series of questions when you see all your responses together as you go answering, you can have your own discretion and you can decide which you think suitable for you kind of

Cras choose?
For this question will have several answers depending on various situations and other questions will try to cover most of the profiles, let us begin.


Cra Select the points table features?


First consideration
costs characteristic points, this is the current table of the costs of feature point.

251 to 350 from 351 Force from 351
Cost in points for each feature according to their level
.
1 point per level

2 points per level

3 points per level

4 Points per level

5 points per level


of Intelligence 0 to 50
51 to 150
151 to 250 of


Luck
from 0 to 20
21 to 40
41 to 60

61 to 80 from
81
Agility
0 to 50
51 to 100
101 to 150
151 to 200
from 201

0 to 50

51 to 150
151 to 250
251 to 350




Now let's see, after the 1.29 update any base element and combinations became possible.

So first is to define an element of personal taste and that idea will have to play the okra, put here a short description of the elements that can help you for this http://ocradofus.blogspot.com/2009/10 / about-the-elementos.html

After that usually come the questions ... Cra What is stronger? What is harder to Ocras item?

The answer is simple, is another question ... no matter what, everyone Ocra of any element can be strong ... rather for what and how you intend to use your Cras, what is your purpose in creating you a @ Cra? ... You can serve this previous post http://ocradofus.blogspot.com/2009/10/por-que-una-ocra-por-que-tres.html define you and reads the same in the Dofus page the definition section Cra characters and other types and see if it really fits you, from view, gameplay, etc.

then ... an item that costs more than another?

Well if ... seeing it more crudely and without analyzing in depth and removing a world of factors ... if water is stronger than Agi that is stronger than Earth and Fire that are on the same level ... but beware! if you only base your Cra on this basis you will be in error.

At this point you should find yourself confused @ ... I'll say this has answered Pao and fills me with more questions .... then follow that still need many more, as far by the pure characteristics table could not set a selection.


have much experience in the world of DOFUS?

Since there are so many possible combinations to play Cra class, you have to place you in your KNOWLEDGE and know that serious types capable to handle.

New to Dofus Cra and would like to be like your first PJ (short for character)?

If this is your case, Cra class is perfect as a first character, and give you the ease of experiment without have many repercussions in the future and is a very good school.
super
my recommendation to you is that you choose to be an Intelligence Cra @ Force or, as it will be easier to manage in the world, the same as shown in the table are more economical to invest in points of features, definitely whenever you level up spending all your points feature in your element, no deals, and focus on the spells used your item, as you can increase your knowledge EXPERIENCED with variations.

If this was your case, as it has answered the question of what kind of pick okra ... but read to give you more insight into the trends and requirements for more complex types Ocras.

continue to see other cases, in another post to not confuse. Continuous

http://ocradofus.blogspot.com/2009/10/que-tipo-de-ocra-escoger-parte-2.html

Monday, October 19, 2009

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As this topic is not only used for l @ s okra, applies to any class and provides the basis for the selection of weapons . Just as the understanding of agility bonus to critical hits. For

Cras pariticular class before the 1.29 update of Dofus, Cra class defined as critical dependent, since the difference between spell hit and regular critical hits was great, being the most punishing particular arrow that could throw a super hits of up to 1000 + at levels below 100 and could hit 0 ...

Now Cra Class is not as critically dependent on spells, but nevertheless seek to maintain critical hit factor 1 / 2 for weapons to cover the melee weakness of many of the builds.

After this brief background and I start saying more on ... in my view what the objective is a critical hit.

A critical hit is the lead damage and / or effects of a spell to make those marked as critical, also helps improve regular spell hits and a weapon to achieve their maximum damage, ie, if a spell or weapon hits from 1 to 30 critics seek to improve the chances for qu eel blow this the closest to 30.

As calculated and you have to do to get the 1 / 2 in GC (abbreviation critical hit)?

In general it is very simple, any spell or weapon has set a percentage of their ability to perform a critical hit represented as follows: 1 / 2, 1 / 10, 1 / 20, 1 / 40, 1 / 50 These diseases are the most common. Initially

Cra everyone, and I think all kinds corriganme if not, (except agi) have +0 bonuses to GC, to increase these bonuses bases there are two ways: by computer or characteristics of agility.

I start to not create confusion by describing the team. There

equipment and weapons that give + X hits critics within its characters as there are some who give strength among others, then to increase the amount of critical equipment is important to seek to modify this feature to critical hit, for example between best known is the layer called Harappa giving up +10 crit.

is important to understand that these switches do not directly alter how often you get a critical, exemplified dijamos that a spell has marked GC 1 / 20 ... and equip ourselves with a rag +10 GC .... This does not mean that the spell of a critical GC = 10/20 something like that ... would be a mistake to be calculated in this manner as being a percentage modifier is correctly so GC = 1 / 10, later will explain the correct formula.

To illustrate that there is no confusion as empic to comment on perquisites and critical formulas:

The case is the following the base Explosive Arrow spell spell mark your chance to GC is 1 / 50, base Level 6 hits in 20 to 24 fire damage and GC makes 28 to 32 damage.

assume (which is recommended for any Cra base) that critical shot you have it on level 5 to have a +13 bonus. the goal is to get as close as possible to 1 / 2 for pure GC but the team shot spell critical modifier., worth mentioning that now I do not remember the name of all computers.

ok start to add up: Critical Shot


+13 +10 +4 Harappa
a ring other ring

+4 +9 +9
hat belt boots

+6 +5 +6 amulet weapons


Total : +66

Well ... In this example we reached there to take critical hits beyond 1 / 50 ... but yet this does not mean that the GC remain 1 / 1 or 2 / 1 .... Since the maximum gain is 1 / 2.

In obtaining this we must have something into account ... first: there are no large differences between the damage in critical and uncritical as it is not necessary to have both critical equipment as before.
Second, many of the teams that are critical (at least at levels less than 110) do not have switches to another element and / or damage ... which many critics to be useless but makes us critics out ... is a myth that the more critical more snags. .. requires several factors to stick more. so my recommendation is to not become dependent critical ... would be a mistake.

Returning to the example of the sum gives 1 / 66 that if you take away the bonuses the critical shot would leave us in 1 / 53 ... which means that without having to load any spell we have the 1 / 2 GC.

Now the recommendation of her friend Cra, except for certain spells that will comment on the builds, do not have to leave in critical 1 / 2 .... is important to keep the computer objects that give us more features of your switches as well as + N element damage and% damage (I'll explain this in another topic.)

This allows us to change parts of the set ... as taking into Critical Shot GC and +13 spell calls 1 / 50 .... words suffice to gather in bonuses to critical hit +37 to fire when critics was charged 1 / 2. The strategic advantage of doing it this way is to make good shots without having to be critical, and in turn, as we loaded the spell critical to stick with stronger blows ... and not have to sacrifice features bonuses for putting critical.


How to choose a melee weapon for 1 / 2 GC?

Spell Like a weapon is important to have points on the element and damage to the item to paste ... Cra is being sought to have the gun in 1 / 2 either pre-loaded and loaded spells or spells (this depends a lot of build ... as I'll explain in another subject.)

Any weapon also has a critical hit factor 1 / 20, 1 / 40 etc .... Here it is noteworthy to remove next myth: many weapons that it has brought additional bad its features a bonus the GC .... is marked eg GC 1 / 30 (+10 critical hit bonus) ... Often misunderstand this bonus to the weapon really serious 1 / 20 according to my example ... this really means that if you perform a critical hit will increase the bonus damage + N ... should really be called bonus damage on hit critco or something.

put it more clear with another example
Dijamos
I have some daggers and charged to 1 / 2 shot per team and critical ... regularly hit 10 to 20 damage, and the bonus features says something like 1 / 30 (+10 bonus) ... in practice this means that instead of hitting 10 to 20 damage on critical hit stick 20 to 30 damage
Ocras
Then as depending on our build and number of GC look good weapons that have separate switches to the critical damage for each time you exit a critical hit to increase significantly in damage.

The truth of the agility and critical hits! For

entirely true ... the more agility greater chance of critical hits ... question deals with how much agility?.

Before answering the first full throw in another myth Agility 10 points on GC NO +1.

Then you'll wonder ... how the hell they calculated the bonus of the agility critical hit ... it is logarithmic factor rings complicated no?.

The answer is a simple formula for calculating critical hits ... will put the formula but not explain as thoroughly to avoid confusion mathematical concepts:

1/GC = floor ((XY) * ((e * 1.1) / ln (A + 12)))

Where:
X is the number of hits ordered by the spell or weapon, ie GC 1 / 50 ... X = 50
Y is the total amount of bonuses obtained by
team and is a mathematical number
A is the total points of agility

But as critics see it in this way is half complicadito I leave the following link which easily enter data and ready sistemita tells them how to stay http://www.evilissexy.com/dofusplayground/crithitcalc.php calculator is a critical part

calculator could be estimated using the following tablita critical reference is not entirely correct but may be approximated by rules 3 (basic mathematics) for extra agitation to occupy when per team is not enough to reach the 1 / 2

Base-> GC final quantity of acomplete
agi for 1 / 3 -> 1 / 2 = 8 agi
1 / 4 -> 1 / 2 = 42 agi
1 / 5 -> 1 / 2 = 134 agi
1 / 6 -> 1 / 2 = 384 agi
1 / 7 -> 1 / 2 = 1060 AGI
1 / 8 -> 1 / 2 = 2892 agi


why time is super recommended regardless Cra Build get 101 points per scroll agility. Also being
recommend
understand the damage bonuses

I hope you have solved their doubts of the critics ... and then if they generate more questions than answers .. for comment and tell them and if necessary update the post.

Greetings from your friend, Pao

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About Stroke Critical Elements

Before we can talk of weapons and equipment, critical, damage, etc. .. It is important to define something ... types of elements of the characteristics of a character

in the most generic way of explanation and could be grouped as follows:

Ground Force: Neutral and Earth Shock type, further increases Pods capacity load

Intelligence / Fire: Fire damage and healing

Water / Luck: Water-type damage, also aunmenta prespeccion points each 10 points is = 1
prospecting
Air / Agility: Damage type Air with good points lets you get away from melee situations (depending on the points of agitation and / or resistance to stirring) increases the chances of critical hits, the eye is not like the kind of relationship 1 to 10 is that 10, +1 agi are not in critical, when you talk about this build and operation okra speak more in depth about how to calculate
multielement
: Well, is managing two or more elements in the character speak more in depth as more on that later, the different combinations and requirements

Sunday, October 18, 2009

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Why a Cra, that Three

I have asked several times because Ocras and that three ....

For the answer to why Cra ... because I really like the gameplay and physically reminds me of my last few years. Technically speaking

Cra allows me to be very versatile in ranged attacks, while most other races have to come and have a preference for short to medium-sized maps, class maps Cra fascinates us middle maps to long ... as in what we can come to a distance several blows to level the situation as they approach.

It is believed that Cras weakness is melee ... it is true at lower levels and only with certain Builds (ways to play a Cra) ... a good weapon in combination with a good set is lethal ... including the possibility of hitting more than any of our arrows ... so that the possibility of pvp against other races is very possible in the field melee.

And now that three Ocras, for whom I have been in battle since it is more than obvious ... and for those who have not seen me in battle I will explain why.

Sometimes natural selection is to use 2 or more characters of different Iopu and Ani, extra Enutrof to drop, etc ... Well experienced

I realized that possibly the increased use powers okra agreed a powerful thing could happen ... and as usual it was walking alone in the world gave me courage dofus could not go to other places without having to ask for help ... For

think so ... my second Cra Morwen and it really was not what I expected ... there was no extra increase in power as I thought ... but in battle are placed one more in my fight Cras against Real Gobball .. and as always yoi like the maximum charge of all fire my okra and okra also then that the charge ... and SURPRISE! Paste

normal to say 100, with an additional charge rose to 120-150 ... but the charge with 3 climbed to 230 ... and so there I decided to make the third okra ..

And from then on I always go with my 3 Ocras ... which makes me pretty and deadly ..

allowing you to go to places with only 1 okra could not.


At the moment I leave

Her friend, Pao

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Amig @ s (so they know the @ is not a mistake I use it as "a" and "or" at the same time) tomorrow Well

Dominguito I start to write my voyages of today as well as the first part of my tips for power okra.


So if you have any request for any item dofus okra or who would like to leave your little message for comment. Same

invite you to write in this space for my friends @ s my blog is your blog, no more let me know and register as doi partners.


Besitos,
Pao

Tuesday, March 24, 2009

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