Monday, October 19, 2009

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As this topic is not only used for l @ s okra, applies to any class and provides the basis for the selection of weapons . Just as the understanding of agility bonus to critical hits. For

Cras pariticular class before the 1.29 update of Dofus, Cra class defined as critical dependent, since the difference between spell hit and regular critical hits was great, being the most punishing particular arrow that could throw a super hits of up to 1000 + at levels below 100 and could hit 0 ...

Now Cra Class is not as critically dependent on spells, but nevertheless seek to maintain critical hit factor 1 / 2 for weapons to cover the melee weakness of many of the builds.

After this brief background and I start saying more on ... in my view what the objective is a critical hit.

A critical hit is the lead damage and / or effects of a spell to make those marked as critical, also helps improve regular spell hits and a weapon to achieve their maximum damage, ie, if a spell or weapon hits from 1 to 30 critics seek to improve the chances for qu eel blow this the closest to 30.

As calculated and you have to do to get the 1 / 2 in GC (abbreviation critical hit)?

In general it is very simple, any spell or weapon has set a percentage of their ability to perform a critical hit represented as follows: 1 / 2, 1 / 10, 1 / 20, 1 / 40, 1 / 50 These diseases are the most common. Initially

Cra everyone, and I think all kinds corriganme if not, (except agi) have +0 bonuses to GC, to increase these bonuses bases there are two ways: by computer or characteristics of agility.

I start to not create confusion by describing the team. There

equipment and weapons that give + X hits critics within its characters as there are some who give strength among others, then to increase the amount of critical equipment is important to seek to modify this feature to critical hit, for example between best known is the layer called Harappa giving up +10 crit.

is important to understand that these switches do not directly alter how often you get a critical, exemplified dijamos that a spell has marked GC 1 / 20 ... and equip ourselves with a rag +10 GC .... This does not mean that the spell of a critical GC = 10/20 something like that ... would be a mistake to be calculated in this manner as being a percentage modifier is correctly so GC = 1 / 10, later will explain the correct formula.

To illustrate that there is no confusion as empic to comment on perquisites and critical formulas:

The case is the following the base Explosive Arrow spell spell mark your chance to GC is 1 / 50, base Level 6 hits in 20 to 24 fire damage and GC makes 28 to 32 damage.

assume (which is recommended for any Cra base) that critical shot you have it on level 5 to have a +13 bonus. the goal is to get as close as possible to 1 / 2 for pure GC but the team shot spell critical modifier., worth mentioning that now I do not remember the name of all computers.

ok start to add up: Critical Shot


+13 +10 +4 Harappa
a ring other ring

+4 +9 +9
hat belt boots

+6 +5 +6 amulet weapons


Total : +66

Well ... In this example we reached there to take critical hits beyond 1 / 50 ... but yet this does not mean that the GC remain 1 / 1 or 2 / 1 .... Since the maximum gain is 1 / 2.

In obtaining this we must have something into account ... first: there are no large differences between the damage in critical and uncritical as it is not necessary to have both critical equipment as before.
Second, many of the teams that are critical (at least at levels less than 110) do not have switches to another element and / or damage ... which many critics to be useless but makes us critics out ... is a myth that the more critical more snags. .. requires several factors to stick more. so my recommendation is to not become dependent critical ... would be a mistake.

Returning to the example of the sum gives 1 / 66 that if you take away the bonuses the critical shot would leave us in 1 / 53 ... which means that without having to load any spell we have the 1 / 2 GC.

Now the recommendation of her friend Cra, except for certain spells that will comment on the builds, do not have to leave in critical 1 / 2 .... is important to keep the computer objects that give us more features of your switches as well as + N element damage and% damage (I'll explain this in another topic.)

This allows us to change parts of the set ... as taking into Critical Shot GC and +13 spell calls 1 / 50 .... words suffice to gather in bonuses to critical hit +37 to fire when critics was charged 1 / 2. The strategic advantage of doing it this way is to make good shots without having to be critical, and in turn, as we loaded the spell critical to stick with stronger blows ... and not have to sacrifice features bonuses for putting critical.


How to choose a melee weapon for 1 / 2 GC?

Spell Like a weapon is important to have points on the element and damage to the item to paste ... Cra is being sought to have the gun in 1 / 2 either pre-loaded and loaded spells or spells (this depends a lot of build ... as I'll explain in another subject.)

Any weapon also has a critical hit factor 1 / 20, 1 / 40 etc .... Here it is noteworthy to remove next myth: many weapons that it has brought additional bad its features a bonus the GC .... is marked eg GC 1 / 30 (+10 critical hit bonus) ... Often misunderstand this bonus to the weapon really serious 1 / 20 according to my example ... this really means that if you perform a critical hit will increase the bonus damage + N ... should really be called bonus damage on hit critco or something.

put it more clear with another example
Dijamos
I have some daggers and charged to 1 / 2 shot per team and critical ... regularly hit 10 to 20 damage, and the bonus features says something like 1 / 30 (+10 bonus) ... in practice this means that instead of hitting 10 to 20 damage on critical hit stick 20 to 30 damage
Ocras
Then as depending on our build and number of GC look good weapons that have separate switches to the critical damage for each time you exit a critical hit to increase significantly in damage.

The truth of the agility and critical hits! For

entirely true ... the more agility greater chance of critical hits ... question deals with how much agility?.

Before answering the first full throw in another myth Agility 10 points on GC NO +1.

Then you'll wonder ... how the hell they calculated the bonus of the agility critical hit ... it is logarithmic factor rings complicated no?.

The answer is a simple formula for calculating critical hits ... will put the formula but not explain as thoroughly to avoid confusion mathematical concepts:

1/GC = floor ((XY) * ((e * 1.1) / ln (A + 12)))

Where:
X is the number of hits ordered by the spell or weapon, ie GC 1 / 50 ... X = 50
Y is the total amount of bonuses obtained by
team and is a mathematical number
A is the total points of agility

But as critics see it in this way is half complicadito I leave the following link which easily enter data and ready sistemita tells them how to stay http://www.evilissexy.com/dofusplayground/crithitcalc.php calculator is a critical part

calculator could be estimated using the following tablita critical reference is not entirely correct but may be approximated by rules 3 (basic mathematics) for extra agitation to occupy when per team is not enough to reach the 1 / 2

Base-> GC final quantity of acomplete
agi for 1 / 3 -> 1 / 2 = 8 agi
1 / 4 -> 1 / 2 = 42 agi
1 / 5 -> 1 / 2 = 134 agi
1 / 6 -> 1 / 2 = 384 agi
1 / 7 -> 1 / 2 = 1060 AGI
1 / 8 -> 1 / 2 = 2892 agi


why time is super recommended regardless Cra Build get 101 points per scroll agility. Also being
recommend
understand the damage bonuses

I hope you have solved their doubts of the critics ... and then if they generate more questions than answers .. for comment and tell them and if necessary update the post.

Greetings from your friend, Pao

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