Tuesday, December 15, 2009

Bmx Cruiser Paint Scheme

Ground Cra PvP third

http://ocradofus.blogspot.com/2009/11/ocra-de-tierra-de-pvp-segunda-parte.html

Force okra with versatility melee and respectable distance.
This build in its essence is a mixture of previous build remote okra and okra with a major melee, so it will not speak of this as the basic principle is to force okra, enough to damage good shots from a distance and improve the damage of the melee weapon if not reached critical to add enough to get the bonuses. Spell selection is mainly marked by the replacement of back arrow for control of the weapon. Also is important to note that this build is the natural base to evolve completely to the specialty melee


The Force Cra specializing melee.
regularly when you think of a PvP Cra such specialties in the melee is the first to come to mind, either in any of the aspects to the use of daggers, swords, axes, etc ....
In particular the continuation of this post you name the variant of using weapons to swords and daggers, for now only write about what is the basis for this type of build.

First it is important to take into account the evolution of character, in the case of the action points before level 100 is to seek the sword or 9pa 8PA for daggers. Cras

force in the pvp for levels 100 is advisable to seek the 9pa super base, this in order to take charge of all spells in one turn (bow + critics + domain domain + powerful shot weapon) either in the first shift or when necessary ... this helps a lot to cover the weak force okra in the melee ... and if the opponent does not expect ... will see it run loko dread as you give.

The main difference between using daggers or sword (or any weapon of 4dc or more per blow) is marked by the team, though by nature okra force now seeks to have + damage% as much damage and force characteristics, to enter the pvp and in this specific case at hand to hand, always looking for the always have your weapon selection in 1 / 2 a critical hit when your maximum load (the only difference to the other variants of the force okra ) to assume to achieve the bonus when there is a critical hit, and if it's like hitting 2 or more punishing in a single shift.

now to get to this point ... that spells the maximum? ... critical arc + domain domain + gun + shot + punishing + powerful shredder + whipped. in what order it now depends on how each person's game.

In the next Post and speak much more specifically the use of daggers and swords and how they can evolve variants.

forward to a little more time to update as soon as possible.

At the moment her friend goodbye, wishing them the best of luck
Pao. Continuing

and ends in http://ocradofus.blogspot.com/2009/12/ocra-de-fuerza-pvp-cuarta-parte.html




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