Thursday, March 31, 2011

Globetrotters Pinball

Cras future after the update of March 29, 2011 - Below

this thread is also apparent from the conversation in the official forum http://forum.dofus.com/es/1022-ocra
Definitely if you have to do something with spells of Dopple, because rather than rely just after the load is finished to have another extra charge before they can reload the bost and practicality I do not see him in Lvl 6 and this not only for okra, also applies to other classes and spells are not cumulative.


removal of PM, it's amazing how complicated in certain dungeon bosses, obsidiantre onwards for example, the removal of PM and not only with okra, adding super powerful and shovel enutrof not sufficient to reduce dodge the bosses. citándote Lachiki as background for the next thing I want to raise

Quote Current Issue of PA (or PM) / total number of BP (or PM).

Thus, if a character leaves a Xelor to 3 of 10 base PA, the next you want to remove PA has a 3 / 10 (apart from its PA withdrawal (our) vs PA resistance (target).

I recall from memory the theoretical formula is as follows: Remove Chance

PA (or PM): (A/A1) x (B/B1) x (1 / 2)

Where:

A = Actual BP (or PM) of the target
A1 = Total PA (or PM) of the target)

B = Retreat PA itself (or PM)
PA B1 = Resistance of the target (or PM)

The classic case is: We

: 20 PA
Retirement Goal: 20 Restistencia PA; The lens has 10 PA of 10 total that is all.

Applying the formula: Remove Prob

PA = (10/10) x (20/20) x 1 / 2 = 1 x 1 x 1 / 2 = 1 / 2 = 0.5 (50% prob.)

The second PA, once we removed the first: Remove Prob

PA = (9 / 10) x (20/20) x 1 / 2 = 0.9 x 1 x 1 / 2 = 0.45 (45% prob.)

Etc.

Now to hear each case also have to play with the probability and statistics, that particular case could be removed using ice to 2PA.

What can happen?



1st frost PA - You can remove 1PA (50%), can not remove 1PA (50%).

2 º PA frost -

If I remove the first PA:

can remove 1PA (45%)
can not remove 1PA (65%)

Sino took the first PA:

can remove 1PA (50%)
can not remove 1PA (50%)

We therefore need:
Possibility
remove 0 PA: 25% Chance
remove 1 PA: 32.5% + 25% = 57.5% Chance
remove 2 PA: 22.5%

That gives added: 25 + 57.5 + 22.5 = 100%

Finally, remember that is bounded gets 10 to 90% chance.

Taking this into account, we have the following concerns me, there must be additional variables that determine the loss of the PM / PA, my observations tell the difference achieving your original life vs. the target's Original and modern life each time when they intended to remove PM if it affects in some way, I have not been possible to replicate situations dungeon bosses to prove it, but at least if I get PvP the impression of influencing, if your relationship life lost is less than your target amount of PM removed increases. Observe more about it to try to verify or deny it.

groups PvM Now knowing that the amount of PA used affects, it seems interesting to try to accumulate PA between classes to see if breaking a limit of PA is given the task, the task becoming more effective removal of PM both for Ocras, Sadis, Enus, etc.
The detail to prove this in certain areas is complicated by the need to seek to survive and win before being tested, my idea would be in a group have ani, Xelor, darning, Osamodas to get an interesting amount of PA. Within

what someone commented in the game is likely to want to withdraw your dodge PM also influences the loss, at first I set my face like? , but still open right now I think we should not dismiss anything until proven otherwise.
If this proves true, it sounds very attractive to reincorporate in the groups where the removal vs Mobs PM becomes vital, because the new system to tackle, our esteemed and relegated Fecas with his super armor that increases the elusive cup. be?, I have not agreed in time with some fecal known to prove this, there remains to check.

And speaking of the new system to tackle, I suppose in certain situations are also suffering, I know more than a sacred agi very upset with this, we regard morzagüiño solutions against a real, and it was essential to put more characters of agility in the direction of escape he had, which was not always hold and ran between 9 and 11 PM.

The second solution to this apart from most agi characters, it occurs to us using the invocation panda to help with locks, and obviously re-accommodations, is also very practical some of his spells as dishonor.

For now I am short of time to continue with some evidence, but the question is: Do you like
been fixed, tested, and results have had with respect to these points?

equally if they have seen others discuss issues to keep looking for solutions.

Greetings, Pao










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