Sunday, November 8, 2009

Diarrhea With Gastroparesis

De Tour 2.0

@ s because as some will know on the 6th of November 2009, was opened to everyone for a period of six hours Dofus 2.0 beta, but I am very happy to report that I think I can get assigned a key to my account.

So for now update my blog with a section of photos so that they can see (-----------------> are right up there) or give click here to see my flickr photos

meantime I leave you a cute picture of the entrance to the way I look at other posts Dofus 2.0 ire updated to give my views on. Flickr ire as updating the description of the photos

La Ocra Palola en Dofus 2.0

Kisses and greetings, Pao

Thursday, November 5, 2009

What Does Your Cervix Look Like

Dofus Cra Ground Cra PvP Part

continuation http://ocradofus.blogspot.com/2009/11/ocra-de-tierra- de-pvp-first-parte.html


specialty Cra PvP Shock Force Distance


In my personal opinion this is the easier and cheaper to build, over time and tends to become thoughtful the most powerful one of its movements, removing the obvious that his strength is the large maps and weakness melee and maps short, there are 2 main variants 7PA until lvl 100 or 8PA from any computer that can use of pa +1. The

how to choose a build 8PA 7PA or practically be on your personal taste and how to fight.
For this build within the binding spell check before is also necessary to have super back arrow at lvl 5 as soon as possible even before the punishing, not necessarily ensure measuring 5 levels at once from lvl 3 will be useful for scope (this is the main variant of okra PvM force) if you are missing spell points you can get +1 point by changing 5 diamonds [2.0] where you get that scroll, and get early and dispersion arrow just leave it at lvl 1 you will be super useful in certain situations.

equipment in question for 7PA of lvl 40 to 60 your main aim will be to seek the greatest number of points of strength, not occupy critics, and some amulet that pa +1 (may be other equipment not required the amulet, this team angers changing for the better in time) from lvl 60 to 100 team looked primarily to give you good number of strengths and super important! + N points damage and much appreciated if this also gives% damage, as well your damages if you feel you can equip a pet Damage rather than one point of strength, aka lvl 100 onwards you thought seriously about going and using equipment that also give you + N crit. Practically this is your philosophy to follow, because ... unwanted weapons melee stick, you find that your weapon will damage and power points.

based strategy: for the first goal is to stay away to attack with arrow punishing every two turns.
always fire first turn arrow punishing ... but do not give him anything, it is important to keep it charged, so far as shooting load.
second critical load and powerful shift.
and third shift sparked criticism and lashed to remove 2 PM, dijamos having it near use back and whipped, if you have it backwards and dispersion pegadisimo uses alternating eye depending on the mole battle against range classes in addition if you can use nearby roofs and stun, hopefully you can give + 1pm and take another allows you to escape.

seeks whenever possible to shoot felcha punishing.

In 7PA natural evolution is to lvl 100 when you get +1 for being pa lvl 100, then up arrow destructive to the fullest, and the variant of the main strategy is to first turn charge domain also to do more damage bow and arrow destructive and see how many of what you can atake hit with punitive.

If by now you feel too weak to get out of melee situations (iOpus can be a real headache) and do not be so hard to build 8PA switch to a melee (I speak in another part of this)

The 8PA variant: In essence, this change is very simple as the team and the strategy remains the same, much of your decision for change is that you feel comfortable using intermediate shifts in what you use to keep punishing the enemy, much decide your style of play.

course here comes a question, when and how to change a 8PA.?

Simple, first you have the arrow destructive spell and some team to give you additional pa +1, obvious change is before lvl 100. A

time you turn it, depending on the level at which you do forget change all or part of the spell points back arrow to acomplementar the arrow lvl 5 destructive (always the option to buy the scrolls), and then arrow recoil up to lvl 101 in the you at 6.

8PA Arriving with a lvl 100 because you get to 9pa automatically at this point practically mandatory use boots versatility Delphi (set the class of Cra), since this reduces you to punishing 1 PA and back arrow. and the 9pa can load all in one turn.

From there up to level 113 and then to 120 your most significant changes are beginning to use the sword called razor night, or set white rat as it does not depend as much more than equipment damaged by the arc domain spell that gives +40 damage (just keep your team to hit more, it depends on how you feel), and this short time allows you to change the use of daggers and 120 damage to you again critical-Solomonk hat, or stay the line damage.

Now the way to evolve this build can become the most powerful for lvls 100 +, you'll wonder how?.
Look, this build does not require you to scroll agi to levels below 100, which can store all your badges earned in the time to gather the strength and agi scroll to 101, without having to re-scroll of agi . Obviously
you first have to reset the features (you can do 1 time in temples Dopples), and then put force first scroll to 101, that if you have not gathered all of agitation, and then do the scroll of agi , this apart from lvl 100 + you will be super valuable and super mark a difference in power, the power to use powerful weapons etc ....

With a super bonus ..... the possibility of becoming Bielemental to Strength / Agi (but that is another matter.)

then scroll damage + strength + agi + scroll critical as your order is evolution ... and at this point you will be super power @.

For now I have to do other things, so will continue with other builds on other issues to continue the okra pvp force.

Greetings from your friend, Pao


Continuing Strength Cra PvP third

How Do Ice Figure Skaters Not Get Camel Toe

first PvP Land

A petition and a little ahead of other issues that I think would be needed to understand this build will write to on the Earth with proficiency Cra PvP.


of the issues and recommend wrote critical shock Http://ocradofus.blogspot.com/2009/10/entendiendo-los-golpes-criticos.html since this type of Cra was look for the 1 / 2, the trademark issue as more important than weapons GC 1 / 2


I also recommend reading the dofus wikia of scrolls characteristics as in the time (explain later) is needed iran.

Variant force okra (okra indiscriminately use of land) for versions prior to 2.9 is minimal variation in PvP, taking into account that the main critics to choose will depend on the weapon and some other combo could be chosen. Depending on the build
and experience will be required with Ocras and / or time, resources and many kamas.
I proceed with these primary considerations in selecting a starting idea. First

imagine how you would like to use okra, Lethal melee respectable distance and up close, or completely as far as possible, this much will depend on how PA, PM, critics, damage, etc. .. to occupy.

As you know by definition of force elements okra is bielemental to atake, if so is bielemental, since the same points of features allow you to type neutral and ground damage for the moment not to do this post the basic theme okra force only cover very specific issues and give you certain things for granted for not covering Levels, taking into account from lvl 40 to 120 in the variants pvp anyway for any questions do not forget to leave your comments.

Levels For item less than 40 ... dedicate only to lvl up and use all your points of features in the earth element (except changes only spend aka points) , gathering resources and kamas see what will take care of 40 onwards.

is going a bit considering the variations of PA, the PA objectives bases before lvl 100 are 7PA, 8PA, 9pa and 10pA, keep that in mind as I will refer simply as eg. "To use ...".,
9pa
That spells up to lvl 5, almost forced for any pvp build Ocra of force are: Far Shot
  • Critical Shot
  • Powerful Shooting Eye
  • Topo
  • Lashing Arrow
  • Punitive Arrow Weapon Mastery
  • to choose from (a build in specific deals not)
  • Bow Skill (the spell of class, not the weapon)
Bonus: Required
  • have the Arrow class spell dispersion (at lvl 1 is not necessary to upload) is obtained by beating the Dopple Cra (in the Temple okra)
  • Back arrow (with lvl 1 is enough, except for a couple of variants). Destructive Arrow

  • option depending on the build
and the evolution of your Cras
  • harassing Arrow Arrow Arrow Absorbent immobilization
Now, many ... many .. but often think of force okra should use daggers pvp based as the selection easier and more powerful, because I regret to say that this is the most expensive to build both team agi scroll etc, so if this is your first pvp build I do not recommend this line as the first option, not because you have experience is a viable option for lvl 90 apartir approx.

almost mandatory equipment (excluding variants) and almost a lifetime is chafero belt so that should be as perfect in strength and critical +9. Super important

go keeping your plates pvp and missions that will be very useful for your requirements scroll.

continue with the first variant in another post: continuous

http://ocradofus.blogspot.com/2009/11/ocra-de-tierra-de-pvp-segunda-parte.html