Sunday, October 25, 2009

How Do U Know When Ringworm Is Healing

part Kanibola

First of all greetings to my friends I was missing s this week, I had a lot of work and I was very busy.

Well, this time before proceeding with my issues Ocras want to tell a little about my adventure to go kanibola mask. Those who do not know

kanibola mask is still the key to get to face Moon (in Moon Island) here is an excellent guide on how to get the mask kanibola Http://www.gremioinnumerable.com/dofus/34-mascara-kanibola

For this adventure Kiwwi thank my friend for helping me as a subject ... it really is not difficult to get the mask ... So if .... takes a very long time ... at least 3 hours ... because the drops are not 100%. the group we were nothing else is sacred Kiwwi 110 +, my 3 okra, and Eniripsa 156.

Part super fun, and in my case supercomplicada was already in the boat ... because I had the good luck (until I ran out of stones capture) that I played pure mobs with arch enemies.

it were not for the amount of nuts kokos and recommend it be time to get to level up there ... relativamentes good short battle experience.

Finally ... to 120 or lower levels, you recommend not to go without an animal who cure ... and that the ship will make entering the normal mobs from 70 to 150 per hit to all ... and if you touch them Archis and my stick to one 200 and 300 ...

And beware ... assaults on the road all!

acomplete Now the mission ... will realize that the mask kanibola is not an object of a mission ... then if they see it and urges them to go to face Moon ... can buy it at the flea market from a 140kk tailors each ...

same now I think my economy based on selling masks dofusiana kanibolas ... because after going to the Moon lost item. and therefore as with the resources necessary for my dora bora may be an additional source of kamas.


No more for now until the next.

Her friend, Pao

Tuesday, October 20, 2009

What Is The Cause Of Blue Ring Around Brown Eyes?

Mask Cra kind to choose? Part 2

Continued http://ocradofus.blogspot.com/2009/10/que-tipo-de-ocra-escoger.html

already and I have experience in Dofus I like to have my first Cra?


For if this is you, and you and 1 or more PJ, you know the world of the twelve and selections can be made more important.

Cra If this is your first experience simply because, as one would be enough in the build of force or fire, but you will have a Cras desepcion class.

Now depending on your experience are unaware of elements and classes will be easier and useful to create a @ Cra.

In my experience I would recommend making a selection of the element water (unless you have experience with water PJ / luck and scrolls to teneral in 101) and not leave for multielement line to line if you would recommend have already multielemental Ocras driving experience and talking about levels 90 +, then you have to settle for elements, the following can be used for classes that are easy to change.


Force: it is easier to Srams Force, Force Zukaraks / critics, Sadidas

Intelligence: iOpus Fire
Fekas
Agi: Pandas, Srams Agi / critics, Agi
iOpus Water: Enutrofs

Again this does nothing but these guys are the only class in order to use an @ Cra .. will simply be easier.

What utility plan to have in your Cra?

To move ever more to the selection of which type is best is to define the practical application designed for your Cra.

PvP? (abbreviation of groin PvP)

in essence any okra in time is great for PvP, if your goal is to maintain a good profile for either junatar plates, scrolls, either for later evolve your Cra PJ or other scrolls together, we must define phases of time pvp, virtually any okra 100 + gives you this versatility, this time to levels below lvl 100.
fire
The okra is excellent PvP from level 1 to 60, strength is excellent from 40 to 100, agi of 60 to 90, and with updating the water is as good at certain times 40 to 60 and 80 to 100.

But more tactical thinking on any map and versatility of weapons and spells, the minimum area for atake, among others, the choice that I recommend is Strength or Intelligence.

that this recommendation? ... that for PVP is needed agi scroll and scroll to 101 N force depending on the weapon to use, to be like water requires water scroll to 101 ... that if you later XD.

then pvp .. fire or earth? :

pvp Personally I prefer to use my strength Cra for power in melee, the choice of weapons is much larger and Busaco the 1 / 2 GC to even hit that much more remote and media maps undertake considerable damage as the enemy approaches.

The okra option pvp fire: at levels below 60 will be very Temidara @ using sets that give a lot of fire and damage, their power will be very cosatante and above most, their biggest advantage is the distance and there is no limit to cast the spell boxes, mostly weak at 60 to 100 will be your little life to resist melee battles where will do the same damage at a distance.

Elsewhere I will discuss this more in depth. Your


be useful against mobs of creatures?

here is very important to the versatility of PJ Cra ... based on: regular @ sun going to walk or ride in a group in the world of Dofus. Group shall serve as the primary attack or support the battle.

it first if you go out there @ sun ...
be aware that over time tend to make you multielemental. to reduce resistance problems so go save.

my first selection is fire ... by simply because it is easier to defeat several mobs .. and even been locked @ you can beat .... independent practice you'll be super busy and not many times (depending on the mob recistencias) join groups and level 90 you will be the terror of creatures


If you have the scrolls for a Cra agi with 101 points of Agi sheer scroll ... @ jugarl fascinated you, the pace is slower compared against a fire but you were invited to many small groups where levels are some who have stirred for the mobs.

Third Earth because they would choose to be destructive arrow there are not many places where the sun @ lvl worth the XP .. build a lot of pvp would like

sun To walk @ the Water Cra is not as good option because hitting relatively lower than their counterparts (except for atonement in 3 shifts) lose a lot of versatility. if you have the scrolls to 101 after level 80 you will have fun a little longer until that time takes a lot of versatility.

If jugaras Group:

If definittivamente total fire okra tends to be the most searched for support and more at lvl 90, but yet now l @ s Water Ocras are gaining popularity for its amazing modifiers prospecting and tactical support.

now ...

already know okra, which multielement Cra Choose?

Obviously this recommendation is not for the first Cra ... and requires much more knowledge of the elements, critical, damage, equipment, spells and combos, etc ....

This issue will make a whole separate issue ... but while this quickly is to define .... how multielemental pretend to be, 2? 3? 4? elements .. lot of equipment issues at different levels will be really limitad @ bielemental ... but first base item selection, which is where utilziaras almost 100% of your spell points

usually evolves from okra Strength or Intelligence, to choose a second item in the amount of scrolls to use ... time you reset if you need to change base your item ... if you have enough resources are interesting variations such as Agi / Luck, Luck /

Force is not the same be Fire / Water Water / Fire ... both in the selection of spells and equipment change much because with team sought to cover your second item.

Cra To me, a multielement is the most versatile of all types ... not stick in certain situations as much as okra @ Monoelemental .... but it will be terrible for the number of combinations of spells to use together. and needless to say will shock PVP less spectacular but you can move in any situation without problems.

on average 100 damage you can do at least 300 more per shift. I do not think

multielement esconjan many people to make a PJ from 0 ... PJ will be a Cra and +90 levels because of the cost will evolve to exit branches by excessive costs.

Personally I think in time everyone would later be multielemental Cra .... if they handle the only PJ.


I hope that with these 2 posts will help you select a type Cra fit and meet them ...

I am very happy with mine

XD Kisses and until next time, Pao

Brown On Wiping Periods Due

Cra kind to choose? Part 1 Understanding

Hello, here again by entering the following item, before I make an interesting observation that I made ...

That means Cra? , Just Read it upside down and says Arch ... that means ... another funny talking about it is Eniripsa = Aspirin ... of the fun things dofus.

But anyway .. and the subject, I will mark different ways of choosing a @ Cra, will be a series of questions when you see all your responses together as you go answering, you can have your own discretion and you can decide which you think suitable for you kind of

Cras choose?
For this question will have several answers depending on various situations and other questions will try to cover most of the profiles, let us begin.


Cra Select the points table features?


First consideration
costs characteristic points, this is the current table of the costs of feature point.

251 to 350 from 351 Force from 351
Cost in points for each feature according to their level
.
1 point per level

2 points per level

3 points per level

4 Points per level

5 points per level


of Intelligence 0 to 50
51 to 150
151 to 250 of


Luck
from 0 to 20
21 to 40
41 to 60

61 to 80 from
81
Agility
0 to 50
51 to 100
101 to 150
151 to 200
from 201

0 to 50

51 to 150
151 to 250
251 to 350




Now let's see, after the 1.29 update any base element and combinations became possible.

So first is to define an element of personal taste and that idea will have to play the okra, put here a short description of the elements that can help you for this http://ocradofus.blogspot.com/2009/10 / about-the-elementos.html

After that usually come the questions ... Cra What is stronger? What is harder to Ocras item?

The answer is simple, is another question ... no matter what, everyone Ocra of any element can be strong ... rather for what and how you intend to use your Cras, what is your purpose in creating you a @ Cra? ... You can serve this previous post http://ocradofus.blogspot.com/2009/10/por-que-una-ocra-por-que-tres.html define you and reads the same in the Dofus page the definition section Cra characters and other types and see if it really fits you, from view, gameplay, etc.

then ... an item that costs more than another?

Well if ... seeing it more crudely and without analyzing in depth and removing a world of factors ... if water is stronger than Agi that is stronger than Earth and Fire that are on the same level ... but beware! if you only base your Cra on this basis you will be in error.

At this point you should find yourself confused @ ... I'll say this has answered Pao and fills me with more questions .... then follow that still need many more, as far by the pure characteristics table could not set a selection.


have much experience in the world of DOFUS?

Since there are so many possible combinations to play Cra class, you have to place you in your KNOWLEDGE and know that serious types capable to handle.

New to Dofus Cra and would like to be like your first PJ (short for character)?

If this is your case, Cra class is perfect as a first character, and give you the ease of experiment without have many repercussions in the future and is a very good school.
super
my recommendation to you is that you choose to be an Intelligence Cra @ Force or, as it will be easier to manage in the world, the same as shown in the table are more economical to invest in points of features, definitely whenever you level up spending all your points feature in your element, no deals, and focus on the spells used your item, as you can increase your knowledge EXPERIENCED with variations.

If this was your case, as it has answered the question of what kind of pick okra ... but read to give you more insight into the trends and requirements for more complex types Ocras.

continue to see other cases, in another post to not confuse. Continuous

http://ocradofus.blogspot.com/2009/10/que-tipo-de-ocra-escoger-parte-2.html

Monday, October 19, 2009

Get Registration Number For Card Recovery



As this topic is not only used for l @ s okra, applies to any class and provides the basis for the selection of weapons . Just as the understanding of agility bonus to critical hits. For

Cras pariticular class before the 1.29 update of Dofus, Cra class defined as critical dependent, since the difference between spell hit and regular critical hits was great, being the most punishing particular arrow that could throw a super hits of up to 1000 + at levels below 100 and could hit 0 ...

Now Cra Class is not as critically dependent on spells, but nevertheless seek to maintain critical hit factor 1 / 2 for weapons to cover the melee weakness of many of the builds.

After this brief background and I start saying more on ... in my view what the objective is a critical hit.

A critical hit is the lead damage and / or effects of a spell to make those marked as critical, also helps improve regular spell hits and a weapon to achieve their maximum damage, ie, if a spell or weapon hits from 1 to 30 critics seek to improve the chances for qu eel blow this the closest to 30.

As calculated and you have to do to get the 1 / 2 in GC (abbreviation critical hit)?

In general it is very simple, any spell or weapon has set a percentage of their ability to perform a critical hit represented as follows: 1 / 2, 1 / 10, 1 / 20, 1 / 40, 1 / 50 These diseases are the most common. Initially

Cra everyone, and I think all kinds corriganme if not, (except agi) have +0 bonuses to GC, to increase these bonuses bases there are two ways: by computer or characteristics of agility.

I start to not create confusion by describing the team. There

equipment and weapons that give + X hits critics within its characters as there are some who give strength among others, then to increase the amount of critical equipment is important to seek to modify this feature to critical hit, for example between best known is the layer called Harappa giving up +10 crit.

is important to understand that these switches do not directly alter how often you get a critical, exemplified dijamos that a spell has marked GC 1 / 20 ... and equip ourselves with a rag +10 GC .... This does not mean that the spell of a critical GC = 10/20 something like that ... would be a mistake to be calculated in this manner as being a percentage modifier is correctly so GC = 1 / 10, later will explain the correct formula.

To illustrate that there is no confusion as empic to comment on perquisites and critical formulas:

The case is the following the base Explosive Arrow spell spell mark your chance to GC is 1 / 50, base Level 6 hits in 20 to 24 fire damage and GC makes 28 to 32 damage.

assume (which is recommended for any Cra base) that critical shot you have it on level 5 to have a +13 bonus. the goal is to get as close as possible to 1 / 2 for pure GC but the team shot spell critical modifier., worth mentioning that now I do not remember the name of all computers.

ok start to add up: Critical Shot


+13 +10 +4 Harappa
a ring other ring

+4 +9 +9
hat belt boots

+6 +5 +6 amulet weapons


Total : +66

Well ... In this example we reached there to take critical hits beyond 1 / 50 ... but yet this does not mean that the GC remain 1 / 1 or 2 / 1 .... Since the maximum gain is 1 / 2.

In obtaining this we must have something into account ... first: there are no large differences between the damage in critical and uncritical as it is not necessary to have both critical equipment as before.
Second, many of the teams that are critical (at least at levels less than 110) do not have switches to another element and / or damage ... which many critics to be useless but makes us critics out ... is a myth that the more critical more snags. .. requires several factors to stick more. so my recommendation is to not become dependent critical ... would be a mistake.

Returning to the example of the sum gives 1 / 66 that if you take away the bonuses the critical shot would leave us in 1 / 53 ... which means that without having to load any spell we have the 1 / 2 GC.

Now the recommendation of her friend Cra, except for certain spells that will comment on the builds, do not have to leave in critical 1 / 2 .... is important to keep the computer objects that give us more features of your switches as well as + N element damage and% damage (I'll explain this in another topic.)

This allows us to change parts of the set ... as taking into Critical Shot GC and +13 spell calls 1 / 50 .... words suffice to gather in bonuses to critical hit +37 to fire when critics was charged 1 / 2. The strategic advantage of doing it this way is to make good shots without having to be critical, and in turn, as we loaded the spell critical to stick with stronger blows ... and not have to sacrifice features bonuses for putting critical.


How to choose a melee weapon for 1 / 2 GC?

Spell Like a weapon is important to have points on the element and damage to the item to paste ... Cra is being sought to have the gun in 1 / 2 either pre-loaded and loaded spells or spells (this depends a lot of build ... as I'll explain in another subject.)

Any weapon also has a critical hit factor 1 / 20, 1 / 40 etc .... Here it is noteworthy to remove next myth: many weapons that it has brought additional bad its features a bonus the GC .... is marked eg GC 1 / 30 (+10 critical hit bonus) ... Often misunderstand this bonus to the weapon really serious 1 / 20 according to my example ... this really means that if you perform a critical hit will increase the bonus damage + N ... should really be called bonus damage on hit critco or something.

put it more clear with another example
Dijamos
I have some daggers and charged to 1 / 2 shot per team and critical ... regularly hit 10 to 20 damage, and the bonus features says something like 1 / 30 (+10 bonus) ... in practice this means that instead of hitting 10 to 20 damage on critical hit stick 20 to 30 damage
Ocras
Then as depending on our build and number of GC look good weapons that have separate switches to the critical damage for each time you exit a critical hit to increase significantly in damage.

The truth of the agility and critical hits! For

entirely true ... the more agility greater chance of critical hits ... question deals with how much agility?.

Before answering the first full throw in another myth Agility 10 points on GC NO +1.

Then you'll wonder ... how the hell they calculated the bonus of the agility critical hit ... it is logarithmic factor rings complicated no?.

The answer is a simple formula for calculating critical hits ... will put the formula but not explain as thoroughly to avoid confusion mathematical concepts:

1/GC = floor ((XY) * ((e * 1.1) / ln (A + 12)))

Where:
X is the number of hits ordered by the spell or weapon, ie GC 1 / 50 ... X = 50
Y is the total amount of bonuses obtained by
team and is a mathematical number
A is the total points of agility

But as critics see it in this way is half complicadito I leave the following link which easily enter data and ready sistemita tells them how to stay http://www.evilissexy.com/dofusplayground/crithitcalc.php calculator is a critical part

calculator could be estimated using the following tablita critical reference is not entirely correct but may be approximated by rules 3 (basic mathematics) for extra agitation to occupy when per team is not enough to reach the 1 / 2

Base-> GC final quantity of acomplete
agi for 1 / 3 -> 1 / 2 = 8 agi
1 / 4 -> 1 / 2 = 42 agi
1 / 5 -> 1 / 2 = 134 agi
1 / 6 -> 1 / 2 = 384 agi
1 / 7 -> 1 / 2 = 1060 AGI
1 / 8 -> 1 / 2 = 2892 agi


why time is super recommended regardless Cra Build get 101 points per scroll agility. Also being
recommend
understand the damage bonuses

I hope you have solved their doubts of the critics ... and then if they generate more questions than answers .. for comment and tell them and if necessary update the post.

Greetings from your friend, Pao

How Long To Leave Mineral Oil In Ear

About Stroke Critical Elements

Before we can talk of weapons and equipment, critical, damage, etc. .. It is important to define something ... types of elements of the characteristics of a character

in the most generic way of explanation and could be grouped as follows:

Ground Force: Neutral and Earth Shock type, further increases Pods capacity load

Intelligence / Fire: Fire damage and healing

Water / Luck: Water-type damage, also aunmenta prespeccion points each 10 points is = 1
prospecting
Air / Agility: Damage type Air with good points lets you get away from melee situations (depending on the points of agitation and / or resistance to stirring) increases the chances of critical hits, the eye is not like the kind of relationship 1 to 10 is that 10, +1 agi are not in critical, when you talk about this build and operation okra speak more in depth about how to calculate
multielement
: Well, is managing two or more elements in the character speak more in depth as more on that later, the different combinations and requirements

Sunday, October 18, 2009

Process Of Masterbation

Why a Cra, that Three

I have asked several times because Ocras and that three ....

For the answer to why Cra ... because I really like the gameplay and physically reminds me of my last few years. Technically speaking

Cra allows me to be very versatile in ranged attacks, while most other races have to come and have a preference for short to medium-sized maps, class maps Cra fascinates us middle maps to long ... as in what we can come to a distance several blows to level the situation as they approach.

It is believed that Cras weakness is melee ... it is true at lower levels and only with certain Builds (ways to play a Cra) ... a good weapon in combination with a good set is lethal ... including the possibility of hitting more than any of our arrows ... so that the possibility of pvp against other races is very possible in the field melee.

And now that three Ocras, for whom I have been in battle since it is more than obvious ... and for those who have not seen me in battle I will explain why.

Sometimes natural selection is to use 2 or more characters of different Iopu and Ani, extra Enutrof to drop, etc ... Well experienced

I realized that possibly the increased use powers okra agreed a powerful thing could happen ... and as usual it was walking alone in the world gave me courage dofus could not go to other places without having to ask for help ... For

think so ... my second Cra Morwen and it really was not what I expected ... there was no extra increase in power as I thought ... but in battle are placed one more in my fight Cras against Real Gobball .. and as always yoi like the maximum charge of all fire my okra and okra also then that the charge ... and SURPRISE! Paste

normal to say 100, with an additional charge rose to 120-150 ... but the charge with 3 climbed to 230 ... and so there I decided to make the third okra ..

And from then on I always go with my 3 Ocras ... which makes me pretty and deadly ..

allowing you to go to places with only 1 okra could not.


At the moment I leave

Her friend, Pao

Consumer Complaints Ariel Showers



Amig @ s (so they know the @ is not a mistake I use it as "a" and "or" at the same time) tomorrow Well

Dominguito I start to write my voyages of today as well as the first part of my tips for power okra.


So if you have any request for any item dofus okra or who would like to leave your little message for comment. Same

invite you to write in this space for my friends @ s my blog is your blog, no more let me know and register as doi partners.


Besitos,
Pao